The (PDF version of) the Adventures in Middle Earth Loremaster's Guide is about to drop - it releases tomorrow, and will be available at the usual places. Cubicle 7 has sent along a preview of the contents page from the book. The Loremaster's Guide is the "DMG" to the Player's Guide's "PHB". "The quest that began with the Player’s Guide continues in this lavishly illustrated, hardcover. The Loremaster’s Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit ™ and The Lord of the Rings ™, using the 5th Edition OGL ruleset. Packed with information, this volume is an invaluable resource for your games."
The (PDF version of) the Adventures in Middle Earth Loremaster's Guide is about to drop - it releases tomorrow, and will be available at the usual places. Cubicle 7 has sent along a preview of the contents page from the book. The Loremaster's Guide is the "DMG" to the Player's Guide's "PHB". "The quest that began with the Player’s Guide continues in this lavishly illustrated, hardcover. The Loremaster’s Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of The Hobbit ™ and The Lord of the Rings ™, using the 5th Edition OGL ruleset. Packed with information, this volume is an invaluable resource for your games."
Morrus is the owner of EN World and EN Publishing, creator of the ENnies, creator of the What's OLD is NEW (WOIN), Simply6, and Awfully Cheerful Engine game systems, publisher of Level Up: Advanced 5th Edition, and co-host of the weekly Morrus' Unofficial Tabletop RPG Talk podcast. He has been a game publisher and RPG community administrator for over 20 years, and has been reporting on TTRPG and D&D news for over two decades. He is also on the socials.
I'm on the pre order list for this. This past Saturday I ran an AiME session, converting a TOR adventure to 5e. I think having this guide would have helped a lot in that process. There were a few sticky bits in converting.
According to C7's site it's the same price as the first book, despite being almost 70 pages shorter. That's frustrating.
I'm on the pre order list for this. This past Saturday I ran an AiME session, converting a TOR adventure to 5e. I think having this guide would have helped a lot in that process. There were a few sticky bits in converting.
I have some balance concerns with AiME, I am curious if you or your players noticed any potential exploits or concerns during character generation?
I have some balance concerns with AiME, I am curious if you or your players noticed any potential exploits or concerns during character generation?
We never noticed anything that was problematic, even though one of the players thought there would be with the warrior great weapon fighting trait (when wielding a 2 handed weapon, gain advantage against targets your size or smaller). on the surface, that looks very powerful.
What the players did learn, and very quickly, is that Wisdom should never be a dump stat lol. Shadow points accrued fast. After just one adventure, one PC had 10 of them, and you only can get rid of 2 (maybe up to 4 if you roll really well) during the recovery phase of the game (in between adventures). So she's looking at being miserable during the next adventure (disadvantage on pretty much everything). To make matters worse, there are several instances where the person with the highest shadow score is the one to suffer nightmares, which give even more shadow points if they fail WIS saves.
So yeah, Wisdom is the most important stat in AiME